- Created backBuffer canvas (same size as visible) - All tile drawing now uses bbCtx (backBuffer context) - Single ctx.drawImage(backBuffer) blit at frame end - Eliminates tearing and square artifacts from partial renders - BackBuffer resized in sync with visible canvas Technical: Classic double buffering pattern - compose entire frame offscreen, then atomic copy to display buffer. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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